Portfolio
15+ years in commercial game development, with a focus on Unity production, mobile F2P games, LiveOps, releases, and cross-platform delivery.
Uboat Attack
10M+ installs
Sniper Siege
10M+ installs
Walkers Attack
1M+ installs
Castle Raid!
10M+ installs
As part of GameOps Live Studios, I worked in a team designing and developing features for existing games to increase revenue.
- C# scripting and AI programming
- Planning, design, implementation, and code review
- Release management
- Jenkins CI integration
Non-commercial games — Steam, Mobile, WebGL
20+ Game Jams · 18 Ludum Dare Compo
As a part-time hobby, I regularly develop small non-commercial games and participate in Game Jams.
At a mobile gaming startup, I developed and supported our major hit games from first prototype through full production, reaching millions of installs.
Android 4X Game1M+ installs
Live support and release management for an external studio.
Armored Warfare
PS4 port · My.Games / Obsidian
Console UI integration with ActionScript and Scaleform.
- Solitaire SocialFacebook
- Solitaire DashMobile
- EvilibriumMobile
- Puzzle gamesKakaoTalk
Development of multiple commercial iGaming products.